Wild 9
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''Wild 9'' is a
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
platform video game for the
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. The game was designed by David Perry, developed by Shiny Entertainment, and published by Interplay Productions; all of which were parties involved in '' Earthworm Jim'' series of video games. The game was released in North America and Europe in September 1998.


Gameplay

The game plays as a run and gun platformer sidescrolling video game. While the game has 3D, polygonal graphics, gameplay only takes place on a
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, although occasionally, the game does allow for the player to move the character into the foreground or background. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes.


Story

The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy. He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9". The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens; "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things; "Pilfer", a lizard with thousands of separate personalities; "Volstagg", a strong person with gorilla and gazelle DNA; "Crystal", who is solar-powered and has a body made of crystal with living hair; "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal; "Henry", a being made entirely out of living water; and "B'Angus" (B is silent), who looks similar to a
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and lives inside the Rig item, providing advice for Wex. The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn.


Development


Origins

The game shared many key parties involved in '' Earthworm Jim'' series of video games. Developer Shiny Entertainment, publisher Interplay Entertainment, and key staff members, such as designers David Perry and Tom Tanaka all worked on the ''Earthworm Jim'' series and ''Wild 9''. Development for the game started in 1996, shortly after the release of Shiny's '' Earthworm Jim 2'', and spanned three years. Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". The game initially started up development for the
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and the PlayStation, however, the Saturn version was cancelled early in development. Perry's disillusionment with Sega of America's Saturn strategy was cited as the reason for the cancellation. Shortly after, Perry posted online that development on the Saturn version would resume if and when he was satisfied that Sega of America were making the Saturn a commercially viable platform. Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as "...if
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co-wrote ''
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'' with Lewis Carroll. And imagine if George Lucas then codirected it with Tex Avery." The animations were rendered manually, instead of by the increasingly prevalent
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
technique. By the end of 1997, Shiny were looking into incorporating the tessellation graphics technology created for '' Messiah'' into ''Wild 9''.


Release

Interplay gave the game a four million dollar budget for marketing the game, relatively large for a video game in the late 1990s. This included commercials played on major cable networks, such as ABC and Comedy Central, and a spot on the demo discs packed in every new PlayStation console sold at the time.


Reception

The game received favorable reviews according to the review aggregation website
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. '' IGN'' praised the game, comparing it favorably to ''Earthworm Jim'' and praising the game for making it fun to torture enemies in many ways, without feeling guilty due to enemies appearing neither human nor realistic. '' GameRevolution'' praised it for being "off-beat" and "imaginative" in a similar manner to ''Earthworm Jim'', but said that, despite its innovative "torture" moves with the "Rig" weapon, the gameplay still ultimately boiled down to basic platforming and item collection. ''
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'' said that the game was "funny, wickedly subtle, and almost as amusing to play as it is to watch. It resurrects the old side-scrolling platform game, adding some ''Jim''-esque humor and head-scratching puzzles. This game definitely has nine lives." '' Electronic Gaming Monthly'' highlighted the game's 2.5D graphics and innovative gameplay, but criticized its challenging and unforgiving difficulty. Similarly, '' Edge'' remarked that the game's checkpoints were wrongly positioned and that the scenery can obstruct the player's view of the gameplay. '' GameSpot'' was far less enthusiastic with the game, stating "The whole play mechanic of using the rig to move objects and enemies about may seem pretty interesting at first, but soon gets rather tiring...''Wild 9'' is one of those games that purports to have a unique concept behind it, yet falls flat in its implementation." ''
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'' shared similar sentiments, saying, "As unique and fun as this is ..the game's rocky development history shows in its occasionally sloppy control, clichéd platform structure (kill enemies, solve puzzles, fight boss, repeat), general lack of variety, and fairly short playing time." In Japan, where the game was ported and published by Sony Computer Entertainment Japan under the name on February 10, 2000, '' Famitsu'' gave it a score of 28 out of 40. The game was a finalist for the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' 1998 "Outstanding Achievement in Sound and Music" award, which went to '' Road Rash 3D''.


Notes


References


External links

* {{Authority control 1998 video games Cancelled Sega Saturn games Interplay Entertainment games Platform games PlayStation (console) games PlayStation (console)-only games Shiny Entertainment games Side-scrolling video games Sony Interactive Entertainment games Video games with 2.5D graphics Video games designed by David Perry Video games developed in the United States